It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. The earlier you activate it, the earlier youll be able to activate it again. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. Tell them to call out if and when they want it and be ready to activate it. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. Int: Dump. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. Hunker Down also provides CC immunity. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. Its cooldown wont begin recharging until the cooldown on the first activation completes. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. Make sure that all DCDs are on cooldown before activating Bag of Tricks. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. Gunslinger - Chaos Dungeon/Cube Build . This proc also helps to reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. Using any damaging ability is better than just standing there not doing anything. I prefer Agitating Energies, but you could use Refraction Point or even B-0 Differential Targeting System (PvP tactical) if you prefer. Stringing together attacks with the relatively low AP cost of pistol shots is the best way to deal maximum damage. Only a tiny portion of the other specs total damage output is considered Ranged damage. Aimed Shot has 1 proc associated with it that is relevant to your rotation. A wide variety of Gunslinger Builds for PvE and PvP. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. These are the builds that I recommend for different types of content and situations. Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build . This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. The 15% increased armor penetration for 10 seconds is only equivalent to a 5.25% damage increase for your weapon attacks (so everything but Vital Shot and Bombing Run). Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. Build Essentials can include important ability tree . Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. Get as much as you can as fast as you can. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. This ability now has a unique effect and name in each discipline. Your contribution helps us provide content you enjoy. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. It still significantly reduces the effectiveness of their DCD, but not all the way. We will cover the Peacemaker Engraving in a later guide update. Main Page; All Pages; Interactive Maps; navigation. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. For Sharpshooter, the unique effect is that it has 2 charges. They can offer some AoE, but it comes at a great cost to single-target sustained damage. Stealth detection capabilities generally dont work correctly in PvE, so dont rely on the fact that your stealth detection is higher to conclude that there arent any enemies in stealth. Now were basically transitioning into the normal rotation once we start doing Charged Burst. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. There are only a handful of instances in operations where CC is required, so I will briefly go over what this Combat Style has at their disposal in addition to any other abilities I havent yet mentioned. Penetrating Rounds does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. Please have the game open while reading through the next few sections. This will be fixed the next time you use Burst Volley though. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. Enemies will move at a snail's pace when hit, giving you plenty of time to load a Shatter Bullet and likely knock them down a second time. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. Here are all your options: Since we dont have access to moddable gear, well be completely dependent on augments to balance out the stats BioWare gives us. The Relic of Serendipitous Assault is generically good, but the Relic of Devastating Vengeance is better specifically for the Burst and Versatility Build. If you arent in cover, you will run out of Energy. I recommend the Relic of Focused Retribution for all content. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. The earpiece is the only piece of gear that you really get to pick your tertiary stats for. Marked targets take 5% more damage from Ranged weapon attacks. You can check at the top of the guide to see if the guide has been updated for the most recent patch. A lot of the time, adds just dont survive that long. Best Sharpshooter Gunslinger Builds in 7.0. Utility points are gone! You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. Without them, the build no longer accomplishes its primary function. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. Instead, there is a new system called the Ability Tree. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. We will all do what is possible to maximize the damage of any weapon that you use. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. This is your CC break. It also has some fairly strong procs that help to compensate for its low damage and there isnt really anything else you can use that isnt weaker. There is usually already a gap for a single extra ability every cycle, so its rather easy to insert Quickdraw into your rotation when sub-30, and above 30%, youve been using Charged Burst in this spot. You will slightly delay Aimed Shot and Penetrating Rounds if you do this, but youd only miss out on a single use of each of those abilities if you were using Bombing Run on cooldown in a fight that lasts over 15 minutes. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . Author of a ton of SWTOR Class Guides for VULKK.com. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. In order to deal maximum damage, Sharpshooter requires 2 other DPS debuffs: Sharpshooter is extremely independent when it comes to DPS debuffs. the build is only good because it takes advantage of a spell in a tree. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . That said, Sharpshooter still offers barely acceptable survivability thanks to the tools they didnt lose. Sharpshooter Gunslingers pair best with Operative / Scoundrel DPS since both parties provide both of the DPS debuffs needed by the other and offer all necessary debuffs for any Tech DPS Combat Style (besides the non-essential AoE debuff). It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. The 3 abilities are almost always the same for each discipline. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. This is your interrupt. Personally, I wait to activate Burst Volley until after Ive used Trickshot. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. In 6.0, they gave Gunslingers Phase Walk. (Tech/Elemental/Periodic/AoE/Casted)This ability is quite powerful, though its not the easiest thing to use since it takes almost 5 seconds from the start of the cast to when damage actually starts going out, and then it keeps going out for another 6 seconds. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. Obsidian pistol applies burning. If you do constantly have to rebuild it because the fight has a lot of downtime, you will have slightly less DPS overall. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. Outward offers four factions to join, one of which you must join to complete the story. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Outward Wiki. Gunslingers are basically like snipers, so dexterity and agility are the way to go. It is a raid buff. Aside from damage #s its completely irrelevant what pistol im using with it. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. This passive is a bit buggy. You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease. It deals nearly identical damage to Flurry of Bolts, has a 35m range, and the actual root lasts for a fair bit of time, so I could see it getting some use in the same sort of situation that you might use a slow or a stun on a Melee add. Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. Can the healers deal with it without too much stress? 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